Friday, 31 March 2017

Professional proposal Working Draft

Working title : Habel

Artist statement

Think about the Ephemerality of the human experience and the the limitations of human activity and human wisdom. As time passes is it an illusion that life has meaning, purpose and significance in the grand scheme of eternity. Is our existance based solely on the fleeting present, on the self, on expression or through the experience of connection. Everything that exists has been and what no longer exists has been only existed a little longer than what has not existed. 


Sculpture details

The intended artwork will be employed using an geolocation augmented reality mobile phone application. The application will enable the visitors to view and interact with the artwork, which will comprise of 100 human figures located along the shoreline of corrumbin beach  (refer to image 3) and spacial audio components which engage with osillating theta wave frequencies and glossolalia. As the participant moves along currumbin beach with the app the figures and audio fade in and out of existance. 
The application will be hosted by the artists server as well as google play store and apple store and made publicly accessible inkind by the artist.

There are no physical space requirements for the artwork as the application is triggered by virtual geolocation markers (refer to image 4). Meaning, that the artwork alters depending on the location of the participant.
A marketing campaign will be included to raise awareness of the works existance due to the nature of augmented reality. In that it is invisible to the naked eye and requires active engagement. This will be provided inkind by the artist and include social media and printed media publications.


Dimensions (mm) H x W x L:   2000mm x 10000mm x 100 000mm 
Footprint of Installation (mm x mm): 2000mm x 10000mm x 100 000mm 
Weight (kg): 0 
List materials used:
geolocation augmented reality application for iOS, andriod and windows

Sculpture Sale Price incl GST (if applicable) and 33% commission: NA
Individual Sculpture Pricing where individual works are for sale: NA
        
                  


research for the opening statement
The Theology of Ecclesiastes - https://bible.org/article/theology-ecclesiastes

The Emptiness of Existence. https://ebooks.adelaide.edu.au/s/schopenhauer/arthur/essays/chapter4.html

The denial of death
                    
 


Research

Habel word interpretation

https://bible.org/article/theology-ecclesiastes

Contemporary Art Project week 6 review

Draft this page is under construction
Working Title:

What is the contemporary art project about ?
During 2017 the intention is to explore the capacity for New Media to express abstract concepts throught the cross polination of the physical, the digital and the spiritual.
This exploration stems from an interest of where technology sits within the context of the traditional church, abrahamic religion and spirituality. Entering into a discussion regarding the dicotomy of the pricipal values of the church system and the nature of technology.

This particular work is focused discussing collective and personal spaces that are created to deepen meditation and connection to the divine.


What research have I undertaken ?
This year I am making an active engagement to be conscious of Rhema and lobos. And including that within my initial research and experimentation as this will be a key attribute to my future creative practice.
Initial researchh will be focused on exploring:
  • Tongues being produced, interpreted and received
  • Sound and the subconsious response
  • The church and VR
  • Claritas
  • Institutional critique 
  • Core biblical belief in Spritiual warfare
  • Christian Identity in contemporary digital society both collectively and individually
  • Core biblical belief surrounding the relationship of body and soul, the temperal and eternal
Artist research:
  • Neil Harbisson
  • Stelarc
  • Gregory Barsamian
  • Ian Cheng VR
  • Jordan Wolfson VR


What am I looking at doing ? 

Three VR headsets arranged around a plinth/table in an intimate setting. There are three(possibly 4) Cushions around the plinth/table (which is 40cms in hight). This height was chosen to invite people to sit or kneel with the VR headsets. With  a strong spotlight shining from above. Cabling/power for the VR headsets also comes from the ceiling.

Essentially the content of the VR is to support the actual installation and the VR headsets could play no content at all.
The content for the VR is as follows:
  1. voice to tongues 
  2. pure sound - 
  3. image - virtual spaces
The intention through VR exploration is to deepen the connection to the divine, by intentionally disconnecting the participant from the current physical space.
The common connecting element in the shared VR experience will be a sound of theta waves in each headphone.

Exploring spacial and localised sound and the spoken word which are used to depend and often facilitate a connection to the divine.  

conceptual focus
exploration of the use of technology and its
We do everything online—why not church?
connecting to the divine,
scripture of locking yourself away from the world to enter into prayer
exploring a deeper connection


How is my progress going ?
So far I have been exploring the use of alpha waves and theta waves.
Need hardware
Need to finalise software
Need to explore methods of security to reduce risk of theft




What issues am I already facing ?





The position of the church and technology ... the new tower of babel/ the self focus and seclusionism resulting from technology. After all by definition
What is the purpose of church and why go to church (iin a single sentence)

The purpose of the artwork is not to solve these issues but instead is to discuss connection and disconnection



The purpose of the church is to worship God (Luke 4:8John 4:23Rev. 4:10), study the bible (2 Tim. 2:151 Cor. 4:6), pray (Acts 2:42), love one another (John 13:35Phil. 1:1-4), help each other (Gal. 6:2), partake of baptism and the Lord's supper (Luke 22:19-20), to learn how to live as godly people (Titus 2:11-12), and to be equipped to evangelize the world (Eph. 4:12Matt. 28:18-20). The church's very existance requires an active community. And this is where the issues lie particularly with VR technology.
By definition, virtual reality offers alternatives to physical reality

The technology privileges the first-person point of view; even in third-person perspective apps, the user’s experience is intensely personal. “VR is very isolationist,You put it on and you forget your surroundings; you forget the people around you.” (Oculus Max Planck 2013) The
 very nature of the technology may amplify current cultural emphasis on the individual. 

In an essay first published in 2007—when the website Second Life (where members interact via computer avatars) was the highest-profile harbinger of VR—Orthodox priest Jonathan Tobias identifies VR as a sin the ancient church called fantasia. Unlike healthy make-believe, fantasia “rejects the one reality created by the Holy Trinity.” Tobias invokes one of Scripture’s more dramatic stories of sinful rebellion: “If ever the Tower of Babel were raised again, it would be here, in cyberspace.”

In an essay first published in 2007—when the website Second Life (where members interact via computer avatars) was the highest-profile harbinger of VR—Orthodox priest Jonathan Tobias identifies VR as a sin the ancient church called fantasia. Unlike healthy make-believe, fantasia “rejects the one reality created by the Holy Trinity.” Tobias invokes one of Scripture’s more dramatic stories of sinful rebellion: “If ever the Tower of Babel were raised again, it would be here, in cyberspace.”

By definition, virtual reality offers alternatives to physical reality.VR may also amplify current US culture’s emphasis on the individual. The technology privileges the first-person point of view; even in third-person perspective apps, the user’s experience is intensely personal. “VR is very isolationist,” Oculus’s Max Planck told the website Engadget. “You put it on and you forget your surroundings; you forget the people around you.”

https://carm.org/what-purpose-church

Wednesday, 29 March 2017

Contemporary Art Project Proposal Draft

DRAFT

This page is under construction
This post covers the overarching concept of the trimester One(1) contemporary art project


   
  • What do you want to do?
You will need to outline your ideas, inspiration, sources and references. Start to build up a bibliography of books (artists, writers) that support your ideas or are in some way linked to your work.

outline your ideas

During trimester 1 2017 the intention is to explore the capacity for New Media to express abstract concepts throught the cross polination of the physical, the digital and the spiritual.
 This exploration stems from an interest of where technology sits within the context of the tradition church, religion and spirituality.

 inspiration
To date there has been limited embracing of New Media technologies. Particularly in the expression and outworking of the church.

 Areas of research, sources and references
Particular focus will be on exploring:

  • Tongues
  • Claritas
  • Institutional critique
  • Spritiual warfare
  • Iconography
  • Christian Identity in contemporary society
  • Core biblical belief surrounding the relationship of body and soul


.
  • How do you plan to go about it?
Through a series of art projects, New Media techniques will be explored to express abstract concepts. The following are the areas of New Media exploration:

  • Subconsious response to sounds
  • Writing to color, color to sound
  • Zoetrope, Physical 3D animation
  • Holographic interation with the physical
  • Augmented reality - GOMA hijacking
  • Voice to tongues translation
  • AR- Markers - Text and testimony


The following is an explanation of the above:
Subconsious response to sounds
Conceptual focus:
Proposed artwork:
two key components, spacial sound saturation with alpha sounds waves, and VR headset with theta sounds waves and tongues. The idea here is that the participant and artwork are in a room which is saturated with alpha wave ossilations. They are to put on the VR headset and headphones which are playing theta wave ossilations. The two are dramatically different in subconsious effect, and effect the participants with varying degrees of success depending on their biochemestry. Theta waves are designed for setting the listening into a deeper state for meditations and spiritual connection. Accompanied with pentecostal tongues and prayer, which is considered the divine language. This artwork is intended to be purely experiential, being a likely first contact point with the divine for the participant.
Materials and process:
Mobile phone, VR headset with headphones

Writing to color, color to sound
Conceptual focus:
Proposed artwork:
Keyboard and screen with a mounted mobile phone facing it. The participant can press the keys on the keyboard which will alter the color of the screen. The eyeborg/phone converts the color of the screen to sound.
Materials and process:
Mobile phone with eyeborg installed, laptop or tablet with full size keyboard

Zoetrope , Physical 3D animation
Conceptual focus:
Proposed artwork:
A human form made of wire, with a zoetope animation of a human figure trying to escape.
A zoetrope function by having a series of animations spinning rapidly and strobe light creates the illusion of animation. Unfortunately the strobe will potential be an OH&S issue
Materials and process:
Wire human form or cage, 3d forms in animation sequence on rotating plinth

Holographic interation with the physical
Conceptual focus:
Proposed artwork:
Steming from the Exploration of claritas during 2016, this project is a continuation of visualising the soul.
Materials and process:

Augmented reality - GOMA hijacking
Conceptual focus:
Proposed artwork:
Institutional critique and spiritual warefare
Materials and process:

Voice to tongues translator ?
Conceptual focus:
Proposed artwork:
Materials and process:

Augmented reality/barcode scanning - testimony of christians on AR-markers ?
Conceptual focus:
Proposed artwork:
Discussion of what is the sum of our identity in the digital age
Materials and process:
Tablet, web based app, printed AR-markers

Sunday, 26 March 2017

Notes from visiting lecture : Pamela on Public art Tenders : week 4

Notes from visiting lecture : Pamela on Public art Tenders

Takeaways:
Overehearing interesting conversation before the lecture, regarding earning money in the arts field. Essentially the artist, now having a child, is concerned about her financial future.
Half of an artists practice needs to be centered around searching for "gigs". Weather its research, installations, lectures etc. An example was given of an artist who exhibited and bienalies, but was washing dishes for a living and making these 'amazing' artworks in her lounge room.
Long story short, being an artist is a tough gig, the workforce in general is tough. And the artist needs to be proactive in aquiring an income to support their practice.

As an artist you will be confronted by different cultures... one will be the workers/construction.. the corporate where the money is .. and the designers and architects. Often these areas will have conflicts. each has different needs and wants.

tendering for installations. her works are generally commissions. and can take 2 years.
good at making marquettes
good communicator
get shortlisted as much as possible - you might not be good for that job but might be for the next

post digital aesthetics... glitch theory, the idea of authenticity.


Notes Received via email from Christopher Bennie regarding visiting lecture

Pamela See (Xue Mei-Leng) is a candidate of a Doctor of Visual Arts from the Queensland College of Art Griffith University.  She completed a Master of Business, specialising in Public Relations, at the Queensland University of Technology in 2001.  She is presently researching the agency of papercutting in the post-digital era.  Papercutting evolved in China shortly after the invention modern strained pulp paper in 105 CE.  Prior to this time, the technique was applied to materials such as gold leaf, silk and leather.  Over the past year, See has been translating her motifs into contemporary media using a variety of processes including: digital animation, laser-engraving, computer numerical control (CNC) routing.  
 Pamela’s talk provided interesting insight into the practice of someone who did not perceive their practice to be much more than personal and commercial to one that is now highly considered, becoming increasingly academic (via her enrolment in the Doctorate program) and garnering a great deal of attention. She is also a great example of someone who can successfully translate small, delicate work into large scale public art outcomes. 
Below is from Pamela further elaborating on her experience with Public Art tenders…
I do put some in and I get shortlisted but in respect to securing projects I can’t think of a single commission that have been generated through this process.  I mean I have received grants, but tendering is very different.  There are innumerable public art opportunities advertised.  But a lot of them, in recent years, have been designed for teams.  I don’t like to take on the responsibility of large budgets on my own.  Some clients require a warranty.  For the return on the jobs, I don’t want to have to worry about replacing components if there was something wrong with a material or a fabricator had not done a very good job. I have always been fortunate to have been recommended or selected from the outset.  I used to do a lot with UAP but as my career progressed there were some conflicts over perceived quality control and I think they prefer to work with more laid back artists.  I like to do most processes myself or at least have control over them.  Then I started working with people down south and overseas.  One was on national television in China.  The other one got an award from the Institute of Architects in Australia – so I haven’t had to look for work for a while.  I will have to soon. I don’t really have much time owing to parental responsibilities – not much time to do anything at all.  I should like to generate more work but life is a bit of a struggle at present.  Plus the doctoral program is not easy.  I didn’t learn this sort of thing at uni.  I have proposal writing skills from working in communications/marketing for companies and the government.  Also learned a lot whilst translating for several assistants of artists in China.  Having drinks with the late Robert Rauschenberg’s young assistant who was a painter or Ai Wei Wei’s accountant.  Many of them ‘graduated’ from their apprenticeships to become artists in their own right.  I guess you’re sending students to UAP as interns serves a similar purpose.


Friday, 24 March 2017

Artist research : Gregory Barsamian’s “Artifact”

THIS PAGE IS UNDER CONSTRUCTION

article
https://blogs.artdesign.unsw.edu.au/artwrite/?p=2805

Above image source: https://robertwalls.files.wordpress.com/2011/12/img_4708.jpg

Above image source: http://sculpture.org/documents/scmag12/julaug_12/images/fullfeature/artifact5.gif

Artifact by Gregory Barsamian at MONA
https://www.youtube.com/watch?v=udtdZRYE7X0


youtube vid with interview
A Sculptural Take on the Flipbook | Kinetica Art Fair 2013
https://www.youtube.com/watch?v=4cmDcZY9Trc


Good quality recording of Gregory Barsamian at Kinetica art fair in 2013
https://www.youtube.com/watch?v=gUC6hsTYSyY

Song "I can hear a rainbow" for Neil Harbisson's "Eyeborg"

This page is under construction

 a song for the colorblind
brief: write a song for neil harbissons eyebord.. "i can hear a rainbow"

This post contains the song "i can hear a rainbow" for Neil Harbisson's Eyeborg.
This song has been created for the colorblind. Each color plays a particular note.

To be able to listen to the song you will need to:
Download the Eyeborg app from here
Open the "i can hear a rainbow" song here

Now open the Eyeborg app on a mobile device, and open the "i can hear a rainbow" on a secondary device such as a desktop computer.
Aim the mobile device at the screen which is playing "i can hear a rainbow".
The colors on the secondary device will be converted into sounds on the mobile device, allowing you to hear the song. Please note that screen saturation and refresh rates may alter the Eyeborg apps ability to perceive the song correctly.

After the song has been played you can use the "i can hear a rainbow" page to play notes. A "piano" which plays colors has been coded in. Try it out. Active keys are:


EYEBORG app
https://play.google.com/store/apps/details?id=com.espillmedia.eyeborg&hl=en



Color Namekey to pressColor Namekey to press
Red1White~
Cyan2Silver3
Blue4Gray or Grey5
DarkBlue6Black7
LightBlue8Orange9
Purple0Brown-
Yellow=Pinkq
LimewGreene
MagentarOlivet



Resources:
Initial testing of the Eyeborg app were made with this color chart














Image source : https://i.ytimg.com/vi/9udYi7exojk/maxresdefault.jpg

Image source: https://upload.wikimedia.org/wikipedia/commons/thumb/6/66/VGA_palette_with_black_borders.svg/1024px-VGA_palette_with_black_borders.svg.png

Image source: http://www.waldorfschoolsongs.com/wp-content/themes/vsl/app/pdf_cache.php?token=dAfhr3qNDJ2LKh2R6xueOydZgV9maESqc5aSJPjmqUYZoYZ%2F93ETaxw0tNycitZXoxhe3XwmEkInGDQvpm5ZJ5sx57tRpaAwhSPb9SFHZqy7I6zK%2FUEhVtHsZyYxe%2BSpnoeG1lgMF3E8CY%2FaDqtUbZFhfgasEq8XWBA4zfXaRuCzJGZvpLzA9pWn7sNkzXPfbA%2FIOY6iI8WF0il0q%2BEqAA%3D%3D





The following are the keycode notes for "i can hear a rainbow"
9 t w9 t | w 2 2 | 4e t 2w 9   | t 
w2 69 0 4 | 7 29 2 e | 7  w1 w t | 9



code in development
The following is the code for "I can hear a rainbow"

<!DOCTYPE html>
<html>
<head>
<title> "I can hear a rainbow" a song for the color blind</title>
</head>
<body id="eyeborgNote" onkeypress="playcolor(event)">
<p color="white">
download the eyeborg app from <a href="https://play.google.com/store/apps/details?id=com.espillmedia.eyeborg&hl=en" > https://play.google.com/store/apps/details?id=com.espillmedia.eyeborg&hl=en </a> <br>
Point the eyeborg at the screen </p>


<script>

beginsong();   // auto start the song on loading

function beginsong()
{ document.getElementById("eyeborgNote").style.backgroundColor = "black"; 
setTimeout( nextnote, 1000 );    }

var notes = 0;
var notestiming;
function nextnote()
 if( notes < 35 )
 {
  if( notes == 0) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 1500; }
  if( notes == 1) { document.getElementById("eyeborgNote").style.backgroundColor = "olive"; notestiming = 1500; }
  if( notes == 2) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 750; }
  if( notes == 3) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 750; }
  if( notes == 4) { document.getElementById("eyeborgNote").style.backgroundColor = "olive"; notestiming = 1500; }

  if( notes == 5) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 1500; }
    if( notes == 6) { document.getElementById("eyeborgNote").style.backgroundColor = "cyan"; notestiming = 1500; }
  if( notes == 7) { document.getElementById("eyeborgNote").style.backgroundColor = "cyan"; notestiming = 1500; }

  if( notes == 8) { document.getElementById("eyeborgNote").style.backgroundColor = "blue"; notestiming = 750; }
  if( notes == 9) { document.getElementById("eyeborgNote").style.backgroundColor = "green"; notestiming = 750; }
  if( notes == 10) { document.getElementById("eyeborgNote").style.backgroundColor = "olive"; notestiming = 1500; }
  if( notes == 11) { document.getElementById("eyeborgNote").style.backgroundColor = "cyan"; notestiming = 750; }
    if( notes == 12) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 750; }
  if( notes == 13) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 1500; }

  if( notes == 14) { document.getElementById("eyeborgNote").style.backgroundColor = "olive"; notestiming = 2500; }
 // if( notes == 15) { document.getElementById("eyeborgNote").style.backgroundColor = "black"; notestiming = 1000; }  //pause




  if( notes == 16) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 750; }
  if( notes == 17) { document.getElementById("eyeborgNote").style.backgroundColor = "cyan"; notestiming = 750; }
  if( notes == 18) { document.getElementById("eyeborgNote").style.backgroundColor = "DarkBlue"; notestiming = 750; }
  if( notes == 19) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 750; }
  if( notes == 21) { document.getElementById("eyeborgNote").style.backgroundColor = "Purple"; notestiming = 1500; }
  if( notes == 22) { document.getElementById("eyeborgNote").style.backgroundColor = "Blue"; notestiming = 1500; }

 // if( notes == 23) { document.getElementById("eyeborgNote").style.backgroundColor = "black"; notestiming = 1000; } // pause
  if( notes == 24) { document.getElementById("eyeborgNote").style.backgroundColor = "pink"; notestiming = 750; }
  if( notes == 25) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 750; }
  if( notes == 26) { document.getElementById("eyeborgNote").style.backgroundColor = "cyan"; notestiming = 1500; }
  if( notes == 27) { document.getElementById("eyeborgNote").style.backgroundColor = "green"; notestiming = 1500; }

 // if( notes == 28) { document.getElementById("eyeborgNote").style.backgroundColor = "black"; notestiming = 1000; } //pause
  if( notes == 29) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 750; }
  if( notes == 30) { document.getElementById("eyeborgNote").style.backgroundColor = "red"; notestiming = 750; }
  if( notes == 31) { document.getElementById("eyeborgNote").style.backgroundColor = "lime"; notestiming = 1500; }
  if( notes == 32) { document.getElementById("eyeborgNote").style.backgroundColor = "yellow"; notestiming = 1500; }

  if( notes == 33) { document.getElementById("eyeborgNote").style.backgroundColor = "orange"; notestiming = 2500; }
  if( notes == 34) { document.getElementById("eyeborgNote").style.backgroundColor = "black"; notestiming = 1500; }


 notes++; 
 setTimeout(nextnote, notestiming)
 } 

}


/// playing the colors using the keyboard
function playcolor(event)
{
var x = event.which || event.keyCode;

if( x == 49 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Red";  } // 1
if( x == 96 ){ document.getElementById("eyeborgNote").style.backgroundColor = "White";  } //~
if( x == 50 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Cyan";  } //2
if( x == 51 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Silver";  } //3
if( x == 52 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Blue";  } //4
if( x == 53 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Grey";  } //5
if( x == 54 ){ document.getElementById("eyeborgNote").style.backgroundColor = "DarkBlue";  } //6
if( x == 55 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Black";  } //7
if( x == 56 ){ document.getElementById("eyeborgNote").style.backgroundColor = "LightBlue";  } //8
if( x == 57 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Orange";  } //9
if( x == 48 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Purple";  } //0
if( x == 45 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Brown";  } //-
if( x == 61 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Yellow";  } //=
if( x == 113 ){ document.getElementById("eyeborgNote").style.backgroundColor = "pink";  } //q
if( x == 119 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Lime";  } //w
if( x == 101 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Green";  } //e
if( x == 114 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Magenta";  } //r
if( x == 116 ){ document.getElementById("eyeborgNote").style.backgroundColor = "Olive";  } //t
}

</script>

</body>
</html>




Artist research: Neil Harbisson and Stelarc

This is a repost from an essay submitted for Mapping the Post modern (2015).  This is relevant to the presentation with particular focus on Neil Harbissons eyeborg.


Mapping the Post modern : Newmedia - Neil Harbisson and Stelarc


The New Media art forms have been understood as an art practice that utilises electronic technologies. This essay discusses the connections and exchanges between biological, electronic and digital forms that are the focus of cybernetics, cyborgs, transhumanism and posthumanism.
Neil Harbissons cybernetic implant eyeborg (figure 1), explores the extention and sensory substitution of human senses as well as issues of cyborg identity.
While Stelarc explores Katherine Hayle's issues of bodily boundaries, the obsolence of the body and the resulting identity issues through his performance Fractal Flesh (figure 2) .

Neil Harbisson's eyeborg, is a permanently implanted microchip and antenna protruding from the back of the artist head and arching over his face. The eyeborg is internally osseointergrated and protrudes from his occipital bone.The pricipal behind the eyeborg is that visible light wavelengths move quickly, and the chip in the eyeborg slows it down until is stops being visible and becomes audible (Akst 2012). This allows Harbisson, who has achromatopsia, to perceive not only the visible light frequencies but also normally invisible colors such as infrared and ultra violet.

The antenna itself is made up of four segments: two antenna stems, one vibration and sound implant, and a Bluetooth implant that enables internet connectivity. At present access to the eyeborg is limited to five people, one in each continent whom are permitted to send data in the form of images, sound and video. This internet connection also enables him to receive data from satellites and cameras in the form of colors and the capability to receive phone calls directly into the bone of his skull (Harbisson 2014).

Stelarcs Fractal Flesh was a 1995 performance for the “Telepolis” event, where participants in Paris (the Pompidou Centre), Amsterdam (for the Doors of Perception Conference) and Helsinki (The Media Lab) were invited to manipulate Stelarc's body which was located at the performance site in Luxembourg. This was achieved though electronically linking, via a website, the remote access and view control panels to a computer interfaced muscle-stimulation system (Luxembourg)(Stelarc 2015). Stelarc wore a heads-up display which allowed him to view the person who was manipulating him, as well as previous prosthetics art pieces, Third Hand andInvoluntary body .
The remote access and view control panels enabled remote participants to activate the muscle-stimulation points on Stelarc's body producing movements that were involuntary, and view the results. Due to the technology of the time there was a one second delay between the participant input and Stelarc's physical response. Two desktop computers streamed images live to the internet which according to web statistics taken at the time indicated that the event was viewed in South East Asia, north America and Europe (Curtin University 2014) indicating interest in cyborg culture, transhumanism and post humanism.

Cyborg culture, as defined by technological philosopher Don Ihde, discusses the identification of humans as cyborg through two primary aspects of interaction between biological and technological forms, embodiment and hermeneutical. People often see a tool as a mere instrument to humanity, but with each technological advancement conversly changes humanity. The tool is no longer and object. When used, the tool is incorporated into the body and to the user identity. The second aspect is when the tool becomes a lens that the user then experiences the world through. In both cases the technology and the self become inceperable (Vicini, Andrea and Brazal Agnes 2015).
Additionally for Donna Haraway, the cyborg, is a hybrid creature, that can support transgressing the boundaries between male and female (Baraibar 1999).

While both artists use the technological intervention in eyeborg and Fractal Flesh in a way that it becomes an extention of their bodies. Harbisson's eyeborg best fits Don Ihde's second definition, firstly as it is permanently attached and by definition is apart of his body. But more But more importantly the eyeborg has revolutionized the way that Harbisson experiences life. As he perceives sound as colour. The telephone landline ringtone became green, Amy Winehouse’s Rehab song seemed red and pink. The eyeborg changed his canons of beauty and he now enjoyed listening to paintings. He enjoyed the clear notes produced by the paintings of Andy Warhol, Joan Miro and Mark Rothko but found that works by Da Vinci, Valazquez and Munch produced disturbing and brooding music reminicant of a horror movie scene (Viada 2010). Supermarkets and garbage dumps suddently began to sound like electronic music to Harbisson, as they are filled with bright colors, the latter more so due to bright lighting ( "Neil Harbisson:Eyeborg" 2014). His perception of faces and conventional beauty also changed , as he could hear the color of the eyes, hair and the lips making each face sound different; sometime beautiful people will sounds quite ugly and vica versa for Harbisson. For example Prince Charles sounded similar to Nicole Kidman.
In contrast Stelarcs Fractal Flesh performances uses prosthetics. The involuntary body and third arm components Fractal Flesh of are not intended to extend his senses, he uses technology as a tool, but the tool becomes apart of him and in turn his body becomes a tool to be manipulated. This nature of the prosthetics and muscle-stimulation used in Fractal Flesh converts Stelarc into an avatar. Which in turn allows the artist to become the hybrid creature described by Haraway, particularly when controlled remotely by a female agent. His body simply becomes hardware and pushing closer to the posthumanism ideals.

The concepts of posthumanism continually co-evolve with technological advancements and attempt to redefine social structures devoid of biological limitations. Where conciousness and communication can exist as disembodied entities (Wolfe 2009).
Ihab Hassan stated: “Humanism may be coming to an end as humanism transforms itself into something one must helplessly call posthumanism” ( Hassan 1977).
Transhumanists, Mathew Eppinette (Vicini, Andrea and Brazal Agnes 2015) writes, intend to transform the human body and human nature through the use of technology. The belief is that technology is inherently good, and will help humanity transition towards new humanism. Allowing humanity to transcend the limitiations of our biological forms and transitioning to a post-human civilization. Posthumanist belief is that the next stange of human evolution, which is the post human, is achieved through human technical ability and human will. But Katherine Hayles suggests that the boundaries of our embodied reality have been compromised by narrow definitions of humanness and to achieve posthumanism there must be a loss of subjectivity based on bodily boundaries.
For Stelarc his conceptual exploration through Fractal Flesh focuses on posthumanist ideals of disembodiment and transhumanism through remote conciousness. The obsolesence and inadeqecies of the human body, motivated Stelarc to construct the additional technological augmentations used in Fractal Flesh turning him vessel for the conciousness of a remote entity. (“Alternate Anatomical Architectures | Stelarc | TEDxVienna“ 2014). Stelarc states that the:
body is neither a very efficient nor very durable structure. It malfunctions often and fatigues quickly; its performance is determined by its age .... It might be the height of technological folly to consider the body obsolete inform and function, yet it might be the height of human realizations. For it is only when the body becomes aware of its present position that it can map its post evolutionary strategies (Baraibar 1999).
In fractal flesh the body is no longer bound and limited by its skin and is not limited to the local space that it occupies. The body is made up of multiple agents performing beyond its skin and beyond the local space that it inhabits (“Alternate Anatomical Architectures | Stelarc | TEDxVienna“ 2014). The body is now fractal flesh, bits of bodies which are electronically connected, generating reoccuring patterns of connectivity at varying scales. The remote agent is now transhuman as they manipulate Stelarcs body.
Neil Harbisson has been described by popular media due to the eyeborg as 'the worlds first cyborg' and 'post human'. Harbisson was born with achromatopsia, an extreme condition resulting in the artist being unable to perceive color. The solution for Harbisson then was the eyebord which is a sensory substitution device (SSD). Sensory substitution is the mapping of stimuli from one sensory organ and translating it for interpretation by another sensory organ. The aim is to bypass the defective sense and allowing the stimuli to be received by another functioning sense. The concept being that when an individual goes blind or deaf, they dont lose the ability to hear or see, they lose the ability to convey that stimuli to the brain (Gomes 2014 ).
Using this theory the eyeborg bypasses Neils color receptors by:
"... transposes color into a continuous electronic beep, exploiting the fact that both light and sound are made up of waves of various frequencies. Red, at the bottom of the visual spectrum and with the lowest frequency, sounds the lowest, and violet, at the top, sounds highest. A chip at the back of Harbisson’s head performs the necessary computations, and a pressure-pad allows color-related sound to be conducted to Harbisson’s inner ear through the vibration of his skull, leaving his outer ears free for normal noise. Harbisson, who has perfect pitch, has learned to link these notes back to the colors that produced them." (The World's First Posthuman? - Neil Harbisson and the "Eyeborg" 2014)
The eyeborg does not compensate for Harbissons lack of color perception. Instead he describes it as adding a new sense to his current vision and hearing, "which changes the way you perceive everything" ( Neil Harbisson:Eyeborg | The feed 2014).
Since 2003 Harbisson has continued to upgrade the capabilities of the eyeborg by adding infrared and ultraviolet which are beyond the human visible spectrum. Allowing him to perceive motion detectors, remote control devices and "hear if it is a good day or bad day to sunbath" (Neil Harbisson: I listen to color 2012). In 2014 the eyeborg was connected to a satelite, this for Harbisson was an important step as it allows our senses to travel to space before our bodies (Harbisson 2014).
For Harbisson:
life will be much more interesting when we stop creating applications for mobile phones and start creating applications for our own body... this will be a big change that we see happening this century.. so think about which senses you would like to extend” ( Neil Harbisson: I listen to color 2012)

The idealised view of cyborg body apps, cyborg identity and social acceptance has been growing issues for Harbisson. The eyeborg has come to form his personal identity as a cyborg.
It's not the union between the eyeborg and my head what converts me into a cyborg but the union between the software and my brain, a union that has created a new sense in my brain that allows me to perceive colour as sound. I never take the eyeborg off: I wear it to sleep, and in the shower. It feels like a part of me. When I started to hear the sound of colour in my dreams, that’s when I began to think of myself as a cyborg (Viada 2010).
When asked, he assumed that over the course of 10 years that people would accept the eyeborg . Depending on the geographical location, he gets stopped very often, he gets banned from cinemas because they think that he is recording, he has issues at air ports and often gets laughted at "becuase they dont know what it is' (Harbisson 2014). Harbisson still believes that social interactions will change eventually towards him, in the meantime he has founded the Cyborg foundation, to fight for cyborg rights.
In 2004 Harbissons became the first cyborg recognised by the British government. Initially his British passport photo was rejected as the passport office does not allow electronic devices to be visible. Harbisson insisted that the eyeborg was part of his body as he had become a cyborg. With letters of support from doctors, friends and colleges he became the first officially recognized cyborg in Britain (Viada 2010).

Stelarc's Fractal Flesh also discusses issues with identity. Through the remote muscle-stimulation of his own body he raises issues with the authenticity of unique individuality, the individual is rather the multiplicity of the remote participants that it hosts. As a result the body becomes a chimera of metal, code and meat. The body can now project its physical presence through other bodies and machies. Fractal Flesh is the idea that spactially separated bodies and body parts are electronically connected. In Fractal Flesh, the body, currently know as Stelarc, has become an avatar for the multitude of manipulators (Stelarc 2012).





In Conclusion
Both Stelarc and Harbisson are engaging with New Media electronic technologies through, cybernetics, cyborg culture, transhumanism and posthumanism. They do this by adhereing to Don Ihde's definition of transhumanism by exploring the connection and exchange between biological, electronic and digital forms.
Stelarcs performance Fractal Flesh delves into the posthuman issue raised by Katherine Hayle in regards to bodily boundaries exposing the obsolesence of the body and raising questions regarding individual identity. Neil Harbissons eyeborg also explores sensory substitution and extending beyond the limitations of the human biological form which has redefined his identity as a cyborg and the way he perceives and experiences the world.


Figure 2. Stelarc Fractal flesh 1995, performance art.
Source: Medienkunstnetz 2015. Accessed 15 September. http://www.medienkunstnetz.de/works/fractal-flesh/






Figure 1. Neil Harbisson eyeborg 2014, cybernetic implant.
Source: The Guardian. Accessed 15 September. http://www.theguardian.com/artanddesign/2014/may/06/neil-harbisson-worlds-first-cyborg-artist


List of References

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Baraibar, Aitor. 1999. “Stelarc's post-evolutionary performance art: Exposing collisions between the body and technology” Women & Performance: a journal of feminist theory 11(1): 157-168. doi: 10.1080/07407709908571320.

Curtin University, Zombies, Cyborgs & Chimeras: A Talk by Performance Artist, Prof Stelarc(Youtube: Curtin University, 2014), video.

Gomes, Juan. 2014. “See ColOr: and extended sensory substitution device for the visually impared”Journal of Assistive Technologies 8(2): 77-94. doi :10.1108/JAT-08-2013-0025.
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Hassan, Ihab. 1977. “Prometheus as Performer: Toward a Postmodern Culture?” The Georgia Review31(4): 830 -850. url: http://www.jstor.org.libraryproxy.griffith.edu.au/stable/4139753.

Herox. 2014. The World's First Posthuman? - Neil Harbisson and the "Eyeborg" Accessed 15 September. https://herox.com/news/147-the-worlds-first-posthuman-neil-harbisson-and-the.

SBS2Australia, Neil Harbisson:Eyeborg | The feed (Youtube: SBS2Australia, 2014), video.

Stelarc. 2012. "Fractal Flesh  — Alternate Anatomical Architectures Interview with Stelarc”. By Marco Donnarumma. Econtact , 15 September. http://econtact.ca/14_2/donnarumma_stelarc.html.

Stelarc. 2015. “Fractal Flesh” Accessed 15 September. http://www.stelarc.va.com.au/projects/fractal/ffvid.html

TED, Neil Harbisson: I listen to color (Youtube: TED talks, 2012), video.

TEDx Talks, Alternate Anatomical Architectures | Stelarc | TEDxVienna (Youtube: TEDx Talks, 2014) video.

Viada, Mariana. 2010. Neil Harbisson A cyborg artist. Barcelona: Cyborg foundation.

Vicini, Andrea and Brazal Agnes. 2015. “Longing for Transcendence: Cyborgs and Trans- and Posthumans” Theological Studies 76(1): 148 – 165. doi: 10.1177/0040563914565308.

Wolfe, Cary. 2009. What is Posthumanism?. Minneapolis: Univeristy of Minnesota Press.